Counterfeit goods rock virtual world

“As if battling dragons, goblins and orcs was not enough of a challenge, avid online computer gamers now face an even scarier menace – rampant inflation.

Players who immerse themselves in the hugely popular online fantasy game EverQuest2 last week saw the price of everyday goods – like the Wand of the Living Flame and the Dark Shield of the Void – plummet after some participants discovered a way to duplicate valuable items for free.

The replication trick was made possible by a bug in the software that underpins the game. By running through a few simple processes, the players found they could miraculously generate two items out of one. Before the bug could be stamped out, the resulting glut of “counterfeit” goods swamped the game’s internal market and drove inflation of its currency up by 20%.” (New Scientist)